The GIGABYTE Z170X-UD5 TH Motherboard Review: An Entry to Thunderbolt 3
by Ian Cutress on February 19, 2016 9:00 AM EST- Posted in
- Motherboards
- Gigabyte
- Thunderbolt
- Skylake
- Z170
- Thunderbolt 3
Gaming Performance
Our 2015 gaming results are still relatively new, but the issue of FCLK settings might play a big role here. At launch, the default setting for the communication buffer between the CPU and PCIe stack was 800 MHz, even though Intel suggested 1000 MHz, but this was because of firmware limitations from Intel. Since then, there is firmware to enable 1000 MHz, and most motherboard manufacturers have this - but it is unclear if the motherboard will default to 1000 MHz and it might vary from BIOS version to BIOS version. As we test at default settings, our numbers are only ever snapshots in time, but it leads to some interesting differences in discrete GPU performance.
Alien: Isolation
If first person survival mixed with horror is your sort of thing, then Alien: Isolation, based off of the Alien franchise, should be an interesting title. Developed by The Creative Assembly and released in October 2014, Alien: Isolation has won numerous awards from Game Of The Year to several top 10s/25s and Best Horror titles, ratcheting up over a million sales by February 2015. Alien: Isolation uses a custom built engine which includes dynamic sound effects and should be fully multi-core enabled.
For low end graphics, we test at 720p with Ultra settings, whereas for mid and high range graphics we bump this up to 1080p, taking the average frame rate as our marker with a scripted version of the built-in benchmark.
Total War: Attila
The Total War franchise moves on to Attila, another The Creative Assembly development, and is a stand-alone strategy title set in 395AD where the main story line lets the gamer take control of the leader of the Huns in order to conquer parts of the world. Graphically the game can render hundreds/thousands of units on screen at once, all with their individual actions and can put some of the big cards to task.
For low end graphics, we test at 720p with performance settings, recording the average frame rate. With mid and high range graphics, we test at 1080p with the quality setting. In both circumstances, unlimited video memory is enabled and the in-game scripted benchmark is used.
Grand Theft Auto V
The highly anticipated iteration of the Grand Theft Auto franchise finally hit the shelves on April 14th 2015, with both AMD and NVIDIA in tow to help optimize the title. GTA doesn’t provide graphical presets, but opens up the options to users and extends the boundaries by pushing even the hardest systems to the limit using Rockstar’s Advanced Game Engine. Whether the user is flying high in the mountains with long draw distances or dealing with assorted trash in the city, when cranked up to maximum it creates stunning visuals but hard work for both the CPU and the GPU.
For our test we have scripted a version of the in-game benchmark, relying only on the final part which combines a flight scene along with an in-city drive-by followed by a tanker explosion. For low end systems we test at 720p on the lowest settings, whereas mid and high end graphics play at 1080p with very high settings across the board. We record both the average frame rate and the percentage of frames under 60 FPS (16.6ms).
GRID: Autosport
No graphics tests are complete without some input from Codemasters and the EGO engine, which means for this round of testing we point towards GRID: Autosport, the next iteration in the GRID and racing genre. As with our previous racing testing, each update to the engine aims to add in effects, reflections, detail and realism, with Codemasters making ‘authenticity’ a main focal point for this version.
GRID’s benchmark mode is very flexible, and as a result we created a test race using a shortened version of the Red Bull Ring with twelve cars doing two laps. The car is focus starts last and is quite fast, but usually finishes second or third. For low end graphics we test at 1080p medium settings, whereas mid and high end graphics get the full 1080p maximum. Both the average and minimum frame rates are recorded.
Middle-Earth: Shadow of Mordor
The final title in our testing is another battle of system performance with the open world action-adventure title, Shadow of Mordor. Produced by Monolith using the LithTech Jupiter EX engine and numerous detail add-ons, SoM goes for detail and complexity to a large extent, despite having to be cut down from the original plans. The main story itself was written by the same writer as Red Dead Redemption, and it received Zero Punctuation’s Game of The Year in 2014.
For testing purposes, SoM gives a dynamic screen resolution setting, allowing us to render at high resolutions that are then scaled down to the monitor. As a result, we get several tests using the in-game benchmark. For low end graphics we examine at 720p with low settings, whereas mid and high end graphics get 1080p Ultra. The top graphics test is also redone at 3840x2160, also with Ultra settings, and we also test two cards at 4K where possible.
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romrunning - Friday, February 19, 2016 - link
Hey, for your "Quick Board Feature Comparison", why didn't you include the feature that is right in your article's title - you know, Thunderbolt 3? It's a pain to compare the other boards when I don't know if they have TB3 or not.extide - Monday, February 22, 2016 - link
He did, although, to be fair, you need to know that having the Intel Alpine Ridge controller listed under USB3.1 implies TB3.romrunning - Wednesday, February 24, 2016 - link
To be clear, I would like to know if the other boards being compared specifically support TB3 so that it's more of an apples-to-apples comparison.Having the Alpine Ridge controller doesn't guarantee the board supports TB3. For example, the Asus Maximus VIII Impact doesn't support TB3. Perhaps this is some type of limitation for mini-ITX boards w/AR controllers; I know the Gigabyte Z170N Gaming 5 has the AR controller but doesn't support TB3. Maybe this is an artificial limit imposed by the mfg, or maybe this is just a limitation of how much circuitry you can stuff into the smaller size.
pikunsia - Thursday, August 4, 2016 - link
Hey romrunning, look at thishttps://en.wikipedia.org/wiki/Thunderbolt_(interfa...
DanNeely - Friday, February 19, 2016 - link
Where did all the assorted surface mount parts that normally cover the area between the PCIe slots and elsewhere on the board go to give it the cleaner surface look?extide - Monday, February 22, 2016 - link
They probably put a lot of them on the back. Lots of boards have been doing this recently, I have noticed. A lot of what they clean up is actually not so much components, but excess silk-screen.RazrLeaf - Friday, February 19, 2016 - link
From the images, it looks like the motherboard has 2-packs of 2 SATA cables, so 4 total.tspacie - Friday, February 19, 2016 - link
Is anyone doing TB on a small motherboard? I don't need the fast, external port if I have a bunch of PCIe slots and room for extra disks.romrunning - Friday, February 19, 2016 - link
Small, mini-ITX boards only have the 1 PCIe slot. So that fast TB3 port certainly helps if you need it.alamilla - Friday, February 19, 2016 - link
Although Thunderbolt is hardly a mainstream protocol (yet) it is big in the audio and video production industry for it's incredibly low latency.With this Skylake offering and the recently released X99P-SLI, I'm optimistic Gigabyte will release a Thunderbolt enabled mATX or ITX board for Broadwell-E.