Experience Testing

Because we couldn't perform as many useful repeatable tests as we wanted, we have done quite a bit of just plain gaming. We played with the hardware and without the hardware. We tested EVE Online and Team Fortress 2. Bigfoot reports that Team Fortress 2 sees some of the highest benefit from their technology, and we included EVE in order to gauge impact on network games / MMOs that were not singled out by Bigfoot. We played around with WoW for a while, but we don't have a high enough character to do anything where latency could really matter (large parties playing end-game content). These tests were done the way we normally game: with nothing running in the background and no downloading going on.

In playing on our Core i7 965 system with an NVIDIA GeForce GTX 280 and 6GB of RAM, we spent a couple hours with each game. Half of our time was with onboard networking and the other half with the Killer Xeno Pro. Both games were run at their highest quality settings and resolution on our 30" panel.

In EVE we ran some missions and got into a little PvP action. While we made more isk (EVE's in-game currency) playing with the Killer Xeno Pro, this was just the result of the missions we were handed. Neither PvE nor PvP situations felt any different with the onboard NIC versus the Killer Xeno Pro. Action was just as smooth and the UI was just as responsive no matter what was going on. We felt the same sort of loading hiccups when changing areas with both networking solutions as well: the Killer Xeno Pro just didn't deliver any tangible benefit in EVE Online.

Our Team Fortress 2 testing consisted of lots of different games played on both the on-board NIC and the Killer Xeno Pro.

We do need to preface this by acknowledging the fact that none of us are really twitch shooter experts. Sure, we all played and loved Counter Strike and CS:S, Unreal Tournament in all its incarnations, and many other FPS games, but we aren't the kind of people who run moderate resolutions with 16-bit color and most of the options turned as low as possible in order to get every single possible advantage. We are also not professional gamers; but we do love to game.

That being said, we really didn't notice any difference in our gaming experience with or without the Killer Xeno Pro. I tend to like sniping in games, and typically even non-twitch gamers can tell if they're being screwed out of kills by network issues. I didn't experience this sort of frustration with either solution. Game play was smooth and not jerky or problematic even in larger fire fights when there were no other issues at play. When playing both with and without the Killer Xeno Pro, we experienced some issues when on servers with issues.

It is just a fact that the most important factor is going to be finding a game where you and all the other players have a low latency connection to the server. The slight difference of a minimally reduced client side latency is not going to have a higher impact than any sort of other network issues.

In other words (and to sum up), when you have a bad connection, the Killer Xeno Pro is not going to fix it; when you have a good connection, the Killer Xeno Pro is not going to make the experience any better.

Mostly Deterministic Testing Final Words
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  • DerekWilson - Friday, July 3, 2009 - link

    So ... I looked it up ... (search for something like wow port usage or wow port forwarding or something)

    It seems that everywhere I look, the internet tells me that WoW uses TCP over port 3724 ...

    I looked up EVE and it was a little harder to find info on -- but it looks to me like it uses both TCP and UDP for different things. Here's what I saw:

    UDP ports 26001, 3478 and 5060-5062
    TCP ports 26000, 80 and 443

    EVE definitely uses UDP for it's voice support and it seems like it requires both UDP and TCP ports for other game data.

    ...

    Additionally, the Killer Xeno Pro software only detects applications that use UDP and not applications that use only TCP ... so it makes sense that if it cannot detect WoW that WoW would be using TCP ... and if it detects EVE then EVE must be using UDP for at least something.

    If you still think WoW uses UDP and EVE uses only TCP then please post links to your sources ...
  • mesiah - Saturday, July 4, 2009 - link

    Strange how the wise ass know it alls disappear right after you hit them with facts. Its one thing for someone to come in and inform you that you got a point wrong in your review and back it up with sources. Its another for you trolls to show up, tout your epic knowledge you got from "the dude that made this shit." and then spit on the people that took the time to do the review. First, what is the point of reading the article if the only reason you are here is to give the writer grief? And second, If you thought you could do a better job maybe you should write you own articles so we can come and piss in your cheerios.

    Flawed or not, thanks for taking the time to do the article Derek and show us some real world numbers.
  • crimson117 - Friday, July 3, 2009 - link

    I looked it up too!

    WoW similarly uses TCP for gameplay and UDP for voice support:

    From http://us.blizzard.com/support/article.xml?locale=...">http://us.blizzard.com/support/article....cleId=21...

    What do I need to know about ports?

    Anytime your computer receives incoming data, it is sent to a "port". Your computer has many ports that can receive data, and different activities will utilize different ports. World of Warcraft & Burning Crusade use TCP port numbers 1119 and 3724 to play, and UDP port 3724 for in game Voice chat. The Blizzard Downloader, which downloads patches, also uses TCP ports 6112 and the range 6881-6999. For walkthroughs on router and firewall configuration you can use the Networking Help for the Blizzard Downloader page.
  • ShannonG - Saturday, January 30, 2010 - link

    It is hard to believe any major MMORPG uses TCP for situational updates. Logging in, updates, billing, web, etc... sure.
    But for for game updates? 90% of it is real-time and redundant.
    I don't play WoW, but if you routinely experience "warping" now you know why - craptastic network architecture.
    A MMORPG with a well-designed network infrastructure will use a [custom] selectively-reliable UDP protocol, colloquially referred to as "RUDP".

    If the card actually could/does off-load the networking stack [including firewalling et. al.] you stand to recapture 5%-10% of the CPU if it is bandwidth intensive.
    Most games are not bandwidth intensive, quite the opposite; and it cannot significantly improve latency - that latency delays of the Internet will swamp the latency delays of packet delivery (ms vs us).

    What this card will do is move the packet processing from whatever system bus your NIC is currently on to the ePCI bus. That's probably not a good thing either - the video card is on that bus.
  • Stas - Friday, July 3, 2009 - link

    Given the return on the investment, I would pay $25 for this NIC at the most. Not $100+ (shit, I might as well go for an Intel dual Gigabit LAN NIC, if I'm to spend over $100).
  • DerekWilson - Friday, July 3, 2009 - link

    There is typically a baseline cost to add-in network hardware ... if you need something to put in your box, you'll probably spend at least $25-$30 just to get something equivalent to what's on most motherboards.
  • bigboxes - Friday, July 3, 2009 - link

    I just replaced my gigabit card on my file server with a new Linksys gigabit card. $30. No, my mobo only had 10/100, so I had to purchase the card. I remeber that D-Link's was $25 and Netgear was $20. The U.S. Robotics card was $15, but seeing as that was the card that just failed I tried the Linksys route.
  • DerekWilson - Friday, July 3, 2009 - link

    So maybe $20 - $30 ... :-) but still, you've got to pay something for just the PCB, the port, and the chips ... I certainly agree that for what it delivers in realized performance the $100 premium is too much for the Killer Xeno Pro ... but it is definitely more reasonable than their first offering.
  • Shadowmage - Friday, July 3, 2009 - link

    This is a horribly misleading article. The claim is that the card is better than standard networking cards, yet the author never tests the card against its competitors - add-in card NICs.

    Would you test a new graphics card against integrated graphics?
  • CptTripps - Tuesday, July 7, 2009 - link

    How is it misleading? The author states that even tested against an integrated NIC there was no noticable difference. He then suggested we save our money.

    The "Claim" comes from the manufacturer and the result posted in the article is what I expected.

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