Experience Testing

Because we couldn't perform as many useful repeatable tests as we wanted, we have done quite a bit of just plain gaming. We played with the hardware and without the hardware. We tested EVE Online and Team Fortress 2. Bigfoot reports that Team Fortress 2 sees some of the highest benefit from their technology, and we included EVE in order to gauge impact on network games / MMOs that were not singled out by Bigfoot. We played around with WoW for a while, but we don't have a high enough character to do anything where latency could really matter (large parties playing end-game content). These tests were done the way we normally game: with nothing running in the background and no downloading going on.

In playing on our Core i7 965 system with an NVIDIA GeForce GTX 280 and 6GB of RAM, we spent a couple hours with each game. Half of our time was with onboard networking and the other half with the Killer Xeno Pro. Both games were run at their highest quality settings and resolution on our 30" panel.

In EVE we ran some missions and got into a little PvP action. While we made more isk (EVE's in-game currency) playing with the Killer Xeno Pro, this was just the result of the missions we were handed. Neither PvE nor PvP situations felt any different with the onboard NIC versus the Killer Xeno Pro. Action was just as smooth and the UI was just as responsive no matter what was going on. We felt the same sort of loading hiccups when changing areas with both networking solutions as well: the Killer Xeno Pro just didn't deliver any tangible benefit in EVE Online.

Our Team Fortress 2 testing consisted of lots of different games played on both the on-board NIC and the Killer Xeno Pro.

We do need to preface this by acknowledging the fact that none of us are really twitch shooter experts. Sure, we all played and loved Counter Strike and CS:S, Unreal Tournament in all its incarnations, and many other FPS games, but we aren't the kind of people who run moderate resolutions with 16-bit color and most of the options turned as low as possible in order to get every single possible advantage. We are also not professional gamers; but we do love to game.

That being said, we really didn't notice any difference in our gaming experience with or without the Killer Xeno Pro. I tend to like sniping in games, and typically even non-twitch gamers can tell if they're being screwed out of kills by network issues. I didn't experience this sort of frustration with either solution. Game play was smooth and not jerky or problematic even in larger fire fights when there were no other issues at play. When playing both with and without the Killer Xeno Pro, we experienced some issues when on servers with issues.

It is just a fact that the most important factor is going to be finding a game where you and all the other players have a low latency connection to the server. The slight difference of a minimally reduced client side latency is not going to have a higher impact than any sort of other network issues.

In other words (and to sum up), when you have a bad connection, the Killer Xeno Pro is not going to fix it; when you have a good connection, the Killer Xeno Pro is not going to make the experience any better.

Mostly Deterministic Testing Final Words
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  • yyrkoon - Saturday, July 4, 2009 - link

    Not to mention that ToE is not likely to make much of a difference in gaming ( if any ). Unless that machine is a server that has many high bandwidth connections, or the person gaming is moving files around from one machine to another while gaming (not very likely if they're pro gamers). I remember reading the original cards review, and claims from people saying something like how it improved their gaming experience immensely. I also remember wondering how full of **** these people were, or how much they were getting paid to make such claims. You're never going to see a difference that big, when you're pinging sub 1ms on a local connection, or much more than 10ms to a connection thats a state or two away. Even if there was, that difference will never be noticeable( assuming you're not dropping packets left and right, in which case you've got bigger problems ).

    People who game from home will see very little if any difference as their DSL, or cable service is much, much slower. Even if there was a difference, that difference would not be perceivable.
  • yyrkoon - Saturday, July 4, 2009 - link

    Derek, all of Intel pro series cards should have ToE(TCP/IP offload Engine). Microsoft even supports a lot of these cards with special code for server applications. That is, I mean in their Server OSes. The Pro cards also have Link Aggregation, Fail Over, and high availability capabilities through software downloads from Intel.

    Now, I forget which model, but there is model from Intel that is basically two cards in one(two ports) that costs just as much as the Killer NiC here . . . and way out classes it minus the (oh joy) sound processing.

    Anyways, I would expect a person doing a review on a NiC to know all of this already . . .
  • Qi - Friday, July 3, 2009 - link

    Product page:

    http://www.intel.com/products/desktop/adapters/gig...">http://www.intel.com/products/desktop/a...ers/giga...

    Product brief PDF:

    http://www.intel.com/Assets/PDF/prodbrief/319831.p...">http://www.intel.com/Assets/PDF/prodbrief/319831.p...

    And it's also somewhat aimed at gamers:

    The Intel Gigabit CT Desktop Adapter allows you to take advantage of this dedicated I/O by combining Gigabit Ethernet with PCI Express to provide high-performance network connectivity for desktops with PCI Express slots. Make the Intel Gigabit CT Desktop Adapter your choice for applications utilizing rich media content such as video streaming, web applications, music, and gaming.
  • DerekWilson - Friday, July 3, 2009 - link

    Again, nothing about network stack offloading ... just checksums and something about interrupts.
  • mindless1 - Saturday, July 4, 2009 - link

    The faster the system a nic is placed in, the less significant network stack offloading should be. IMO the article has it backwards, those benefitting the most would not have a certain level of higher end system, but at the same time it has to be remembered that networking in general is not an especially high latency scenario on the client side relative to wan latency.
  • Spoelie - Monday, July 6, 2009 - link

    Actually the article has it right..

    While the impact of the killer NIC might be more significant on a old/slow entry system, spending that $120 on other parts will still net you way more performance.

    A killer NIC can only help during heavy network traffic, while a faster CPU is useful in almost any situation. So recommending this NIC to a gamer as an upgrade over other parts of his system is not a good idea IMO, only when there's nothing else to upgrade does this card become an option.

    @Derek:
    Maybe some other interesting tidbit is the impact on power consumption, since this is essentially a pc on a chip..
  • Qi - Friday, July 3, 2009 - link

    The Intel Gigabit CT is a desktop NIC that offloads some of the work to my knowledge. This is on the Intel page:

    'Delivers increased performance while significantly reducing CPU usage'

    And in the product brief PDF we can read this:

    TCP checksum offload – transition control protocol (TCP), user diagram protocol (UDP), Internet protocol (IP)
  • DerekWilson - Friday, July 3, 2009 - link

    This card does not offload the networks stack ...

    It looks like at most it offloads checksum generation / verification (though it is unspecific) and implements interrupts for some thing (though, again, it isn't very specific).

    That card doesn't do nearly as much as the Killer from what I can see...

    But, as per our article, anything as good or better than an on-board NIC is going to work just fine.
  • lyeoh - Monday, July 6, 2009 - link

    You said:
    "That card doesn't do nearly as much as the Killer from what I can see..."

    And:
    "and with no significant difference between the baseline option and the Killer NIC, certainly no other add-in board is going to be worse ... and they aren't capable of being better. "

    But you have provided NO PROOF that an add in card does worse or better.

    We anandtech readers can make such claims as well. Forgive some of us for expecting Anandtech to do reasonably decent benchmarks - just like you do for other stuff.

    If there's a very expensive video card that doesn't do much better than an integrated video, that does not automatically mean that a different add-in video card would do about the same.

    At least with the SSD stuff Anandtech told the manufacturer "hey guys - this sucks", and the manufacturer eventually did something about it.

    It would be good to find out which scenarios this card makes a diff compared to integrated NICs and other add in NICs (e.g. Intel, Broadcom, Realtek, Marvel). After all this card costs about 3 to 10 times the price!
  • GokieKS - Friday, July 3, 2009 - link

    How many people do you know of that another add-in card NIC for their gaming system?

    For the vast majority, if not all, of the people who would consider buying this thing, the alternative is the integrated NIC on their motherboard.

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